![]() ![]() Also, they're great in Commander, since they are Commons and cheaply available, and most players will be happy to play these in their 100-card decks.įilter Lands never produce any colored mana on turn 1, but at least they never enter the battlefield tapped. ![]() These lands won't always be good in Standard, but don't we miss them a little now? They'll also never see Modern, Legacy or Vintage play, but offer support in Limited formats such as the upcoming Eternal Masters release. For example, Tranquil Cove has made Coastal Tower (Invasion), Meandering River (Oath of the Gatewatch), Boreal Shelf (Coldsnap) and Azorius Guildgate (Return to Ravnica) a little embarrassed. Gain Lands have set the benchmark for all future Tap Duals, and have even invalidated previous cycles. They maintain a mundane law practice of property disputes and physical grievances and have a reputation for being everywhere, showing up at all the crimes scenes in the city.We've seen a lot of good land cycles throughout two decades of Magic's long history, but have you ever wondered which are the best of the best? Here is a quick run down on the Top 10 Best Land Cycles, along with a little history and explanation of why they've made the list!
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